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Guild Starfire T-100

29 March 2011 No Comment
 Guild Starfire T 100The Starfire name is perhaps one of the most well-known among fans of the Guild semi-hollow electric archtops. The company made seven models in the line, plus a bass, beginning in the early sixties. However, there seems to be some confusion about the T-100 and the Starfire T-100. In order to clear up the confusion, the first thing to know is that they are essentially the same guitar.

The original T-100 was introduced in the late 50s as an entry-level, fully-hollow electric archtop. It had one single-coil P-90 pickup (though you could oder it with dual P-90s), a laminated maple body, and three-in-a-row tuners. They also had a Bigsby tailpiece and vibrato. Being that it was fully hollow, there were a lot of feedback issues with the original T-100.

In the early 60s Guild needed a new line to compete with Gibson's ES models, and the Starfire was born. The first Starfire was simply a T-100 updated with a sunburst finish and some new hardware. Other than that it was the same guitar. These axes are sometimes referred to as the Starfire I, or just plain Starfire - but they're all the same guitar.

The Starfire T-100 didn't last long because of the feedback issues. They also replaced the P-90s with dual humbuckers for better sound. If you're thinking about buying a Starfire T-100, be aware that many of them them have been modified and fit with better parts to improve both look and playability.

If you can find one that's both unaltered and in mint condition, it's fairly valuable from a collector's standpoint. Expect to pay between $1,500 and $5,000 for it. You might not want to play it though, unless you're into the the 1950's hollow electric sound.

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Additional Resources for Guild Starfire T 100

Is there any Morrowind mods that enhances the gameplay decently?

Was looking for some mods that make it replayable

First thing is to make a character that's much different from the first you played. Join different guilds, a different great house, etc.

There's thousands of mods, it just depends what you want to change.
Some that I like include
"Alternate Beginnings" - lets you pick where your character starts in the world. One of the options is even to start underwater in a sinking ship. Another has you start with a small crime bounty. Or start somewhere in the wilderness or in some remote town.

"Galsiah's Character Development" - changes leveling. Attributes now increase automatically like skills do, without you picking them. Removes the level cap, so skills can go over 100. Changes the rate that things level, from what I've read I think it's biased more towards mage skills than the original game.

"HotFusion's Economy Adjustments" - there are several parts of this mod that you can turn on/off as you wish. They make the economy more challenging. Shopkeepers won't pay you as much for items you sell, among other things. I found the economy too easy in the original game so I like the changes. One module I don't like jacks up the price of getting caught for a crime, so I don't use that one.

"Living Cities of Vvardenfell" - puts some basic NPC schedules in the game. They don't walk between their destinations, but they will teleport at certain times and doors will lock at night. NPCs will get angry if you go in their houses at night (they're theoretically sleeping, but there's no animation for it). By default it plays a bell sound to announce when NPCs are teleporting, I didn't like that at all, but just talk to a guard about it to shut that off.

"Morrowind Inhabitants - Pickpockets" - Part of the "Morrowind Inhabitants" mod. The main part of this mod adds random quests, which I somewhat like but I think the rewards are overpowered. However, the pickpockets are cool. Occasionally in towns someone will rob you of 1 random item from your inventory. You have a chance to chase them down, but if they get away, then your item will be moved to a nearby dungeon. Talk to a guard to find out possible places where your stolen item might be found.

"Starfire's NPC Additions" - adds lots of random NPCs to cities. This is similar to another mod called "Morrowind Comes Alive". I like Starfire's better because the NPCs look normal - you often won't be sure which NPCs are important and which ones are from Starfire. Also, it's more stable for me. MCA causes crashes on my computer.
Both of these mods sometimes have NPCs attack you in town. Sounds cool but it ends up rather silly. Suddenly from across a crowd of people, somebody inexplicably decides to run over to attack you and nobody cares. This is where MCA crashes for me, Starfire's works but this feature still annoys me.

"Morrowind Patch Project" - fixes thousands of minor bugs in the game.
"Morrowind Code Patch" - lets you make bigger changes to how the game works, like stopping shopkeepers from wearing the armor you sell them, make pickpocketing more doable, and countless other things. All selectable, you can pick what changes you want to use and which not.

There's lots of graphical improvers out there also. One I especially like is "Book Jackets", which gives each book in the game a unique texture instead of looking generic. "Illuminated Windows" adds glowing light to windows at night. There's lots of other graphic mods I won't try to list.

Vintage Guild T-100-D Hollowbody Electric Guitar DEMO

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